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ClassVR – Virtual Reality Technology for the Classroom


Designed specifically for students of all ages, our standalone virtual reality headsets come complete with everything you need to bring affordable, innovative virtual reality to the classroom.

ClassVR Premium Headset (64GB)

Introducing a whole new concept in educational technology, the ClassVR Premium Headset (64GB). This headset includes our highest storage capacity yet to help you deliver a fully immersive VR & AR experiences for your students with no other devices needed… it’s that easy!

  • New for 2021!
  • Includes higher storage & RAM capacity for a smooth VR experience
  • Includes ClassVR hand controller

ClassVR Standard Headset

The ClassVR Standard Headset was the first standalone, classroom-ready device in the education market. Designed with students in-mind, ClassVR headsets are comfortable, simple to use and reliable so virtual reality in the classroom is effortless.

  • Designed for students of all ages
  • Support virtual reality and augmented reality in the classroom
  • Includes gesture controls for actions and navigation

The Complete VR Solution for Education

ClassVR provides all the tools you need to deliver exciting and engaging VR & AR learning experiences. Our simple classroom controls allow teachers to quickly and easily access curriculum content and manage each headset during a lesson. Not only that, all of our headsets come in ruggedised storage and charging cases to keep your headsets safe and ready to use at all times.

  • Access to the ClassVR portal for full teacher controls
  • 1000s curriculum-aligned resources and content
  • Access to teacher training and support
  • Storage and charging cases

What Teachers Say About ClassVR

Over 40,000+ classrooms worldwide utilize ClassVR to deliver immersive learning with virtual reality. Hear some of their success stories below!

Dawn Jones

St Andrew’s School
USA

“Students were able to take a typical tri-fold folding board presentation to an in-depth virtual field trip. Their presentation skills were stretched by adding the ClassVR headset component and the best part of this was that it was student driven!”

Social Studies: Student-created 360 Videos
(Age 10-11)

Simon Luxford-Moore

ESMS Junior School
UK

“Using ClassVR, children experienced the place of Mary’s imprisonment and, due to the weather at the time of filming, develop an understanding of the ‘feel’ to her conditions. The ClassVR playlist allows for development of first-person vocabulary to be discussed and used in written work.”

History: Mary’s Escape from Lochleven Castle
(Age 10-11)

Anthony Isaac

Crowlands Primary School
UK

“ClassVR helped the children to engage with the task and gave them inspiration for how to describe the sights, sounds and smells of the trenches. This immersive nature of VR helped them think more creatively and their work was imaginative and detailed.”

History: Experiencing the Trenches
(Age 10-11)

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